Tweel is one of the all-time great science fiction characters, the hero of Stanley G. Weinbaum’s wonderful 1934 story, A Martian Odyssey. The story is set on Mars in the 21st century and begins with astronaut Dick Jarvis crashing his mini-rocket. Jarvis then happens upon the ostrich-like Tweel being attacked by a tentacled monster. Jarvis saves Tweel, they become friends and Tweel accompanies Jarvis on his long journey back to camp and safety, the two meeting all manner of exotic Martians along the way.
A Martian Odyssey is great fun, fantastically inventive pulp science fiction, but the weird, endearing and strangely intelligent Tweel raises the story to another level. Tweel and Jarvis attempt to communicate, and Tweel learns a few English words while Jarvis can make no sense of Tweel’s sounds, is simply unable to figure out how Tweel thinks. However, Jarvis gets an idea:
“After a while I gave up the language business, and tried mathematics. I scratched two plus two equals four on the ground, and demonstrated it with pebbles. Again Tweel caught the idea, and informed me that three plus three equals six.”
That gave them a minimal form of communication and Tweel turns out to be very resourceful with the little mathematics they share. Coming across a weird rock creature, Tweel describes the creature as
“No one-one-two. No two-two-four”.
Later Tweel describes some crazy barrel creatures:
“One-one-two yes! Two-two-four no!”
A Martian Odyssey works so well because Weinbaum simply describes the craziness that Jarvis encounters, with no attempt to explain it. Tweel is just sufficiently familar – a few words, a little arithmetic and a sense of loyalty – to make the craziness seem meaningful if still not comprehensible.
But now, here’s the puzzle. The communication between Jarvis and Tweel depends upon the universality of mathematics, that all intelligent creatures will understand and agree that 1 + 1 = 2 and 2 + 2 = 4, and so forth.
But why? Why is 1 + 1 = 2? Why is 2 + 2 = 4?